Getting into the Game
- R Research Project/Report/Study
? Activity Status: Unknown
Key Information
Getting into the Game – the first phase of a two-stage research project – seeks to strengthen the evidence base on policies and practices for S4D and to build knowledge on how to effectively use S4D to promote positive outcomes in four specific areas: Education Social inclusion Child protection Empowerment The goal of the research is to map current initiatives and present evidence on harnessing the power of sport to improve the lives of children and youth. This study first defines sport and presents data to show the coverage, content, and monitoring and evaluation approaches of S4D programmes from an array of organizations surveyed in this research, including UNICEF and the Barça Foundation. It then compares a diverse set of evidence-based programmes and practices to refocus attention on the advantages of S4D approaches to meet the needs of children and youth and to foster cross-national learning.
Lead Implementing Organization(s)
Location(s)
Global
Government Affiliation
Non-governmental programYears
2017 -
Partner(s)
Barcelona Football Club
Ministry Affiliation
UnknownFunder(s)
Not applicable or unknown
COVID-19 Response
UnknownGeographic Scope
Global / regionalMeets gender-transformative education criteria from the TES
UnknownAreas of Work Back to Top
Education areas
Other
- Other
Other skills
- Rights/empowerment education
Cross-cutting areas
- Social and gender norms and beliefs
- Sports
Program participants
Other populations reached
Not applicable or unknown
Participants include
Not applicable or unknown
Program Approaches Back to Top
Other
- Sports programs
Program Goals Back to Top
Education goals
- Improved academic skills (literacy and numeracy)
- Increased grade attainment
Cross-cutting goals
- Changed social norms
- Increased agency and empowerment