Getting into the Game

  • R Research Project/Report/Study

? Activity Status: Unknown

Key Information

Getting into the Game – the first phase of a two-stage research project – seeks to strengthen the evidence base on policies and practices for S4D and to build knowledge on how to effectively use S4D to promote positive outcomes in four specific areas: Education Social inclusion Child protection Empowerment The goal of the research is to map current initiatives and present evidence on harnessing the power of sport to improve the lives of children and youth. This study first defines sport and presents data to show the coverage, content, and monitoring and evaluation approaches of S4D programmes from an array of organizations surveyed in this research, including UNICEF and the Barça Foundation. It then compares a diverse set of evidence-based programmes and practices to refocus attention on the advantages of S4D approaches to meet the needs of children and youth and to foster cross-national learning.


Lead Implementing Organization(s)

Location(s)

Global

Government Affiliation

Non-governmental program

Years

2017 -

Partner(s)

Barcelona Football Club

Ministry Affiliation

Unknown

Funder(s)

Not applicable or unknown

COVID-19 Response

Unknown

Geographic Scope

Global / regional

Meets gender-transformative education criteria from the TES  

Unknown

Areas of Work Back to Top

Education areas

Other

  • Other

Other skills

  • Rights/empowerment education

Cross-cutting areas

  • Social and gender norms and beliefs
  • Sports

Program participants

Target Audience(s)

Boys (both in school and out of school), Girls (both in school and out of school), Youth

Age

Not applicable or unknown

School Enrolment Status

Not applicable or unknown

School Level

Not applicable or unknown

Other populations reached

Not applicable or unknown

Participants include

Not applicable or unknown

Program Approaches Back to Top

Other

  • Sports programs

Program Goals Back to Top

Education goals

  • Improved academic skills (literacy and numeracy)
  • Increased grade attainment

Cross-cutting goals

  • Changed social norms
  • Increased agency and empowerment